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Gran Turismo 5 delay – frame-rates “a major issue”

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Are frame-rate issues the reason for Gran Turismo 5’s latest delay? It’s a “major issue” according to the game’s creator, Kazunori Yamauchi…

As we mentioned last week, Polyphony’s much anticipated, perpetually delayed Gran Turismo 5 has once again been postponed. Six years in the making and meant to be rolling out of the garage on 3 November, the game was abruptly pulled from the schedules with an apology and the vague promise that it would still be released “this holiday season.”

While we still haven’t had a definite release date, Polyphony’s Kazunori Yamauchi has “begged forgiveness” for GT5’s delay, and has revealed that the cause for the postponement has something to do with his insistence on a smooth 60fps frame-rate – it is, he said, “a major issue”.

"Our engineers complain every day: 'Isn't it enough that it's in 1080p? Does it have to be 60fps too?'” Yamauchi said in a new story over on CVG. “But I think 60fps is very important, so we're working towards perfecting that. There might be times when you have a certain combination of conditions that come together - especially with the weather effects - [when] the game might briefly drop from 60fps, and for that I beg your forgiveness!”

Ever the perfectionist, Yamauchi explained that the game may still drop a few frames during graphically intensive moments.

"If you're going from a standing start at No.16 and all 15 cars in front of you are kicking up water, there might not be 60fps at that moment,” he said.

While we’re sure most players would prefer to play the game when it’s finished rather than filled with bugs, but at the same time, we can’t imagine Sony being too pleased if GT5 misses its window for the lucrative Christmas market.

CVG


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