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2011 Oscar nominations

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2011 Oscar nominations

Will Colin Firth reign supreme in the 2011 Academy Awards? Here’s the complete list of this year’s nominations…

It’s almost that time of year again – as I type this, gowns are being purchased and tuxedos are being ironed in preparation for the 2011 Academy Awards on 27 February.

As a prelude to the year’s glitziest movie industry back-slap, comedienne Mo’Nique and Academy president Tom Sherak revealed this year’s Oscar nominations, which we’ve helpfully provided below…

Best Supporting Actress

Amy Adams (The Fighter)
Helena Bonham-Carter (The King's Speech)
Melissa Leo (The Fighter)
Hailee Steinfeld (True Grit)
Jacki Weaver (Animal Kingdom)

Best Supporting Actor

Christian Bale (The Fighter)
John Hawkes (Winter's Bone)
Jeremy Renner (The Town)
Mark Rufallo (The Kids Are All Right)
Geoffrey Rush (The King's Speech)

Best Actress

Annette Bening (The Kids Are All Right)
Nicole Kidman (Rabbit Hole)
Jennifer Lawrence (Winter's Bone)
Natalie Portman (Black Swan)
Michelle Williams (Blue Valentine)

Best Actor

Javier Bardem (Biutiful)
Colin Firth (The King's Speech)
James Franco (127 Hours)
Jesse Eisenberg (The Social Network)
Jeff Bridges (True Grit)

Best Director

Darren Aronofsky (Black Swan)
David O. Russell (The Fighter)
Tom Hooper (The King's Speech)
David Fincher (The Social Network)
Joel & Ethan Coen (True Grit)

Best Original Screenplay

Mike Leigh (Another Year)
Scott Silver (The Fighter)
Christopher Nolan (Inception)
Lisa Cholodenko, Stuart Blumberg (The Kids Are All Right)
David Seidler (The King's Speech)

Best Adapted Screenplay

Danny Boyle and Simon Beaufoy (127 Hours)
Aaron Sorkin (The Social Network)
Michael Arndt (Toy Story 3)
Joel and Ethan Coen (True Grit)
Debra Granik and Anne Rosellini (Winter's Bone)

Best Foreign Language Feature

Biutiful
Dog Tooth
In A Better World
Incendies
Outside The Law

Best Animation

How To Train Your Dragon
The Illusionist
Toy Story 3

Best Picture

Black Swan
The Fighter
Inception
The Kids Are Alright
The King's Speech
127 Hours
The Social Network
Toy Story 3
True Grit
Winter's Bone

Art Direction

Alice In Wonderland
Harry Potter And The Deathly Hallows Part 1
Inception
The King's Speech
True Grit

Cinematography

Black Swan
Inception
The King's Speech
The Social Network
True Grit

Documentary Feature

Exit Through The Gift Shop
Gasland
Inside Job
Restrepo
Waste Land

Documentary Short

Killing In The Name
Poster Girl
Strangers No More
Sun Come Up
The Warriors Of Qiugang

Animated Short

Day & Night
The Gruffalo
Let's Pollute
The Lost Thing
Madagascar, Carnet De Voyage

Live Action Short

The Confession
The Crush
God Of Love
Na Wewe
Wish 143

Visual Effects

Alice In Wonderland
Harry Potter And The Deathly Hallows Part 1
Hereafter
Inception
Iron Man 2

Costume Design

Alice In Wonderland
I Am Love
The King's Speech
The Tempest
True Grit

Make Up

Achievement In Makeup
The Way Back
The Wolfman

Film Editing

Black Swan
The Fighter
The King's Speech
127 Hours
The Social Network

Sound Mixing

Inception
The King's Speech
Salt
The Social Network
True Grit

Sound Editing

Inception
Toy Story 3
Tron: Legacy
True Grit
Unstoppable

Original Score

How To Train Your Dragon
Inception
The King's Speech
127 Hours
The Social Network

Original Song

Coming Home (Country Strong)
I See The Light (Tangled)
If I Rise (127 Hours)
We Belong Together (Toy Story 3)

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Paul Giamatti interview: on starring in Barney’s Version, and working alongside Dustin Hoffman

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Paul Giamatti

As his latest film, Barney’s Version, arrives on UK screens, we caught up with actor Paul Giamatti to discuss his starring role and working with Dustin Hoffman...


Please note: slight spoilers for the film lie ahead.

Adapted from Mordecai Richler's novel of the same name, Canadian drama Barney's Version has already received considerable citical praise, and has already earned Paul Giamatti a Golden Globe for his performance as alcoholic, 65-year-old Barney Panofsky.

As the film prepares to make its debut in UK cinemas, we sat down with the ridiculously talented Giamatti to talk make-up, Dustin Hoffman and the pleasures of playing a bastard...

It's not always easy to like Barney. Did you consciously try to keep him as likeable as you could?

I like him a lot. I mean recognising that he's a bastard in a lot of ways, but I definitely liked the character. Certainly, playing him was a lot of fun!

I just think he's not terribly tolerant of bullshit. I think part of it is that he's sort of vulnerable and sensitive, and he wants to cover that up. If there are likeable things about him, like the relationship that he has with his father, and the way he is towards his first wife - she's crazy and he marries her to take care of her - they're there because the writers got it right. So, it's not me bringing it out necessarily.

Subjectively, he's a dick, but that's fun to do!

Barney's vitality gives way to a sensitively handled portrayal of Alzheimer's. Does that makes him an unreliable narrator?

That's a tricky question! Part of the Macguffin of the book is that he repeats a lot of the same stories and they're different each time. He misremembers things and it angers him. But also, other people are writing their notes into the book about what he's gotten wrong, so it's this kind of meta-fictional thing, and the Alzheimer's is much more important to the version of the story.

I think some of the earlier examples of the script were trying to play with that a bit more, and I think they just thought that it was getting too complicated. But, it's an objective movie. How much of it is really his version, anyway? If it is, it's pretty brutal and frank about himself, so it doesn't seem like he's misremembering things. He's not casting himself in a better light, so I don't think it's meant to be taken like that.

The Alzheimer's is built into the movie nicely and I hope not in a heavy handed way. His erratic behaviour that can all be explained by the Alzheimer's when he's older, is done in a nice way, I hope.

The relationship between Barney and his father is definitely the heart of the movie, and a realistic and rarely seen one, at that.

When I first read the script, that was one of the things I liked the most. The fact that his relationship with his father wasn't a fraught or tense relationship. It was incredibly sort of complicit.

They're almost like little boys together, and what Barney loves about the guy is his authenticity. The guy doesn't give a shit, in a way that Barney can't, but is trying to do. He's just is who he is, and Barney loves that about him.

Dustin Hoffman is legendarily fun to work with. Did you enjoy playing opposite him?

He's great! He's got a lot of vitality. He doesn't shut down ever. He's amazing.

Those scenes were really exceptionally fun things to do. You gotta keep up with him, you know? Not always, but sometimes in scenes, if he doesn't feel comfortable, if he doesn't like the way it's going, he'll just go really offroad, and you'll just go with him! It'll always come back, but it'll land in a different place than you thought it was going to.

It was challenging sometimes, for some people who hadn't been there with him a lot, to pop in for a day and just be like, "What the fuck is he doing?" It was like, "Just go with it!"

He didn't do that all the time, but he did when it was necessary. A lot of the time he would have these very monologue-y moments and I think he just needed to find his way into them. It was fun.

During the scene in the massage parlour - Dustin was playing dead so he couldn't fuck around - and he told me afterwards that he had a whoopee cushion and he was going to do a farting thing for me! Then he realised that we didn't have the time, and didn't. I was like, "Thank you for not doing that. It would have been a pain in the ass!"

The movie covers a large time span, meaning you have to age up and down. How do you get on with the make-up?

I really like wearing that stuff, and it's absolutely vital too, for doing this kind of thing. That stuff cues you, and the actual physical weight of it on your face helps you. So, it's an incredibly important part of it.

They had a young French Canadian guy creating the make-up. He's really good, and also really collaborative. I really participated in it more than you do oftentimes with that. He came in and was like, "What do you think you want to look like?" It was very different, and he was amazing.

They had me give them pictures of a younger me, and it's funny, ‘cos I did have, at one time, crazy fucking hair like that! A really, really big mane of hair, which I can't believe I had! The make-up guy was like, "This looks great. You should have this crazy hair when you're young." So, we went for it!

You've aged up before. Do you ever get used to seeing that in the mirror?

This was less extreme than some of ageing stuff I've done in other things, so it wasn't so weird. Again, the guy really did a great job of making it look like me. It was convincing enough that it wasn't freaky looking when I would see it.

What was actually harder and stranger was the younger thing. It was actually much more worrisome to me, and was more jarring to see. We all think we still look like that, and then you're like, "Holy shit! I don't look like that anymore! I look like the old guy!"

Paul Giamatti, thank you very much!

Barney's Version appears in UK cinemas on 28 January.

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At what point did Liam Neeson become a bad-ass?

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Liam Neeson

With Taken, the former dramatic heavyweight, Liam Neeson, transformed into an unlikely yet convincing action star. Ti charts the rise of the new, bad-ass Neeson…


Please note: there's a spoiler for Batman Begins in this feature.

If you had told me five years ago that Liam Neeson, he of Schindler's List, would have become one of Hollywood's leading action men, I would have laughed in your face. Sure, he had been a Jedi Knight and punched Christian Bale a few times in Batman Begins (and let's not forget Darkman all that time ago), but the man is primarily a serious drama actor known for biopics such as Rob Roy, Michael Collins, Kinsey and waiting forever to become Spielberg's Lincoln (though Daniel Day-Lewis has now reportedly been cast in the role).

If he's not biopic-ing, he's mentoring. In fact, I'd have said that Liam Neeson was Hollywood's Mentor of Choice rather than Man of Action. After all, in films like Gangs Of New York, Kingdom Of Heaven, The Chronicles Of Narnia and Batman Begins, he crops up, speaks some words of wisdom, and usually dies.

What's more, he more often than not dies early in films, so that other characters may learn from Neeson's inspiring life lessons. He does the dying, not the killing.

However, here I sit, watching Liam Neeson as The A-Team's Hannibal Smith zipline onto the back of a lorry, before punching a mercenary off the top onto a nearby parked car.

For those that thought Taken was a one-off, that doesn't appear to be the case, as the trailer for his latest film, Unknown, shows Neeson once again running around a European city kicking ass and taking names in a bid to discover his true identity.

So, where did it all go so right, action-wise, for Liam Neeson?

Neeson hasn't only recently done action. In fact, one of his first roles was as Gwain in Excalibur and he did plenty of sword-wielding in that. Over the years, he has leaned towards more serious roles, being the titular hero Rob Roy, Valjean in Les Miserables and, of course, Oskar Schindler. However, his first real dalliance with being a leading man in an action film was arguably Star Wars: Episode I The Phantom Menace.


Now, The Phantom Menance is not a good film and Liam Neeson has noted many times said how much he disliked filming it. However, as a Star Wars fan, he reportedly signed up without reading the script. Whoops.

Still, his role as stoic and quite dull Jedi Knight Qui-Gon Jinn did show that he was capable of laying the smack down, if required. Granted, his three-way duel with Obi-Wan Kenobi and Darth Maul was a little too polished and choreographed, but it showed that Neeson could cut an imposing figure in fight scenes.

Then there was Batman Begins, where he was not only on mentoring duties, but in a surprise twist, the film's villain, Ra's al Ghul. Neeson showed he could not only wield a sword or a lightsaber, but dish out a few kicks and punches strong enough to floor the likes of Christian Bale.

However, Taken changed everything.

You knew you had to go see it from the trailer. Not only did it show Liam Neeson smacking people in the face, but delivering a line that would be oft repeated: "I don't know who you are. I don't know what you want. If you are looking for ransom, I can tell you I don't have money. But what I do have are a very particular set of skills. Skills I have acquired over a very long career. Skills that make me a nightmare for people like you. If you let my daughter go now, that'll be the end of it. I will not look for you. I will not pursue you. But if you don't, I will look for you, I will find you, and I will kill you."

Schinder's List, Taken was not. It sealed Liam Neeson's reputation as an action star when it made over $220 million worldwide. It is no surprise that Taken II has been greenlit.

Neeson cut such an impressive figure in the action scenes that, when he was cast as Hannibal Smith in the A-Team film, there was no backlash at all. Everyone must have collectively smacked their foreheads and realised how perfect the casting was, especially compared to obvious choices such as Bruce Willis and George Clooney.

And the action roles for Neeson have kept coming. It was reportedly best pal, Ralph Fiennes, that got him to sign on to Clash Of The Titans as Zeus, a role he will reprise in the ridiculously titled Wrath Of The Titans. He seems to be cropping up in everything from The Next Three Days to a cameo in The Hangover II.

Action-wise, as well as Unknown and Taken II, Neeson is reportedly to appear in alien invasion war flick, Battleship, and Joe Carnahan's next film, The Grey, which will see Neeson facing up against hostile wolf packs. He has also been cast as the lead in Ji-woon Kim's (The Good, The Bad And The Weird) next film, The Last Stand, where he will star as a sheriff facing down a drug cartel leader trying to get across the Mexican border.

It seems the serious biopic Neeson of the past has temporarily gone, replaced by a man who has found joy in beating the shit out of bad guys and getting in car chases. I would not be surprised if he cropped up in the Expendables II: Come Get Some.

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Bobcat Goldthwait interview: World’s Greatest Dad, stand-up with Robin Williams and Police Academy sequels

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Bobcat Goldthwait

As his superb comedy, World’s Greatest Dad, arrives on DVD and Blu-ray in the UK, we catch up with writer/director Bobcat Goldthwait for a chat…

Stand-up comedian, actor, writer and director, Bobcat Goldthwait's earliest and most prominent movie role was as the hyperactive gang leader, Zed, in Police Academy 2, and later he went on to make appearances in such movies as Scrooged alongside Bill Murray, and Burglar, with Whoopi Goldberg and John Goodman.

More recently, Goldthwait has embarked on a successful filmmaking career, writing and directing the transgressive, sharply observed Sleeping Dogs in 2006, and the superb World's Greatest Dad, an equally contentious comedy that explored incredibly dark themes with a sensitive, intelligent lightness of touch.

One of our favourite films of last year (even making our top ten list of the most underrated movies of 2010), World's Greatest Dad makes its debut on DVD and Blu-ray on the 31 of January. To celebrate its release, we spoke to Bobcat about the making of the film, the writing process, and casting Robin Williams...

Sleeping Dogs was about bestiality, at least in part, while World's Greatest Dad is about autoeroticism. Do you deliberately choose premises that are difficult to market?

[Laughs] Yeah! I have a fisting movie coming up next. I don't mean to. You'd think I was some kind of pervert. But I'm branching out. I have a film in development with Ray Davies of the Kinks. There'll be no bestiality in that.

Did Robin Williams go for his role in World's Greatest Dad straight away, or did he take a bit of convincing?

Well, he's one of my old friends, so he asked to read the script. And I found out later that he wanted to read the script because he was going to help me out. Like, he was going to find a small role and attach himself. And then, when he read it, he asked if he could play Lance, the lead.

That changed everything, obviously. It meant that we'd have to find permits while we filmed. I usually work pretty down and dirty!

It changed other things too, because he's one of the best actors out there, you know? I was really excited.

Where did the story for World's Greatest Dad come from? Was it inspired by anything in particular?

Well, it just kind of appeared. I wanted to write a comedy about a middle-aged man, but also about a guy who struggles in relationships. I didn't want it to be a movie where the lead character has a series of bad relationships with women. I didn't want it to become misogynistic. So, I thought it could be about a bad relationship in a family, between a parent and a kid.

Did you worry, when you came up with the script, that people would assume from its premise that the film would be more crass than it is? The film's actually really sensitively handled. Were you worried that audiences might think the opposite?

Yeah, and also, with my involvement, I thought it might be a hurdle. You know, with Robin Williams, and the guy who was in Police Academy, people might have thought it was a different kind of comedy.

When I write stuff at this point in my life, I really don't want to think, "Can I get this made?" I just write the stuff that comes out of me, and then after that I try to get it made. But I don't think, "Will I get the money?" and "Who's this made for?"

Marketing movies is hard. I just finished a spree killer screenplay, and I think, again, people may think it's a body count movie, but it's not. It's something else.

How difficult was it to cast the character of Kyle? Daryl Sabara did a great job, I thought, in a really tough role.

Yeah. He came to audition, but he was supposed to be trying out for the role of the nice boy, and he lied and said he was there for Kyle because he'd got hold of the wrong script [laughs]. And so, when I saw him, I knew the movie would work for me, at least, because he was so convincing as a horrible person.

I was a little concerned that he really was this horrible kid, so after he left, I tried to call and find out. I made out I was calling for another audition, but I was really just trying to find out if he was an asshole or not. [laughs]

I noticed in the credits that the film was produced by Darko Entertainment. Was Richard Kelly particularly instrumental in getting the film financed?

His company was. The whole group over there was really supportive. It was very strange, because they said they liked the idea and wanted to make the movie. I was like, "Wow!"

I saw the film a few months ago and both you and Robin Williams introduced it. I was really struck by what a good double-act you made on stage. Have you ever thought of doing a stand-up tour together?

We have already performed on the same night, so we've shared the same stage together. But maybe we should do that!

Definitely! Are you both planning to work together on another film soon?

Yeah, definitely. I have a thing I wrote with him in mind, and he liked it, so we've got that. But I do stand-up and appear in films here in the States, and I write a lot, which is really important to me.

I was kind of like Lance in the movie, in that I stopped writing for the wrong reasons, and now I just write.

Is your next film with Robin Williams likely to be as contentious as the topics in World's Greatest Dad?

No, actually, when I finished it and showed it to my wife, she looked at me, and from her face I thought she didn't like it. Then she said, "You wrote a family picture!" She was shocked.

I try not to stick to any one thing, you know. That's always been important to me. As long as there's a strong theme that I can identify with, that's what makes me interested in writing.

You mentioned acting just now - would you ever be interested in returning to the Police Academy movies? You could even write and direct one, perhaps.

[Laughs] It'd be very funny if I wrote a screenplay for a Police Academy movie.

I think that'd be pretty awesome.

It would be a very dark, dark Police Academy. [laughs] The guy who makes the funny noises would be found dead within the first couple of minutes. [More laughter] They really should make one.

Have you been happy with the way World's Greatest Dad's been received?

I'm happy that folks seem to have liked it as much as they have. That's really great.

When I make these movies, they're pretty small, so I don't ever have an idea that I'm gonna kick Megamind's ass, you know?

Bobcat Goldthwait, thank you very much.

World's Greatest Dad will be available on DVD and Blu-ray on 31 January.

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A history of RPGs

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The roots of the modern RPG videogame can be traced back to the earliest tabletop games and beyond. Here, Phil charts the RPG’s evolution from paper to pixels…

It is a mark of how far role playing games have come when you’re sat on a bus and can overhear a group of teenagers openly and unashamedly discussing the trials and tribulations they’re currently undergoing in Final Fantasy XIII.

When I was at school, any admission that you were the sort of kid who indulged in role playing games would have led to you receiving an extremely dead arm and a severe case of ‘the grundies’ (comparable to a wedgie, but a variation whereby the assailant also attempts to dangle the victim over his shoulder, a bit like Santa carrying his sack).

Back then, RPGs had barely begun to emerge on computers, and the tabletop originals were unfairly thought of as the pastime of nerdy sorts with a fear of girls, or beardy fantasy obsessives who wouldn’t have looked out of place in the mythologies of Middle Earth itself.

The exact moment when the RPG was born is debatable, particularly as the hobby of wargaming, which was a big influence on early role players, had been around in some form or another for hundreds of years. However, the first instance of what people today would recognise as a modern RPG came into being with the development of the tabletop game, Dungeons & Dragons in 1974.

Created by Dave Arneson and Gary Gygax and published by their company Tactical Studies Rules, it was a game that popularised many of the RPG conventions that are still being used today, such as character classes and abilities, races, experience and hit points (EXP and HP), levelling up, and turn-based combat.

To play it, you needed a character sheet on which to record your stats, books containing the rules, monsters and scenarios, seven multi-sided dice, and ideally, a good imagination. Tackling a quest described in the scenarios, players would collectively decide how to deal with situations as they arose, with dice being rolled to determine things like combat, trap evasion and lock picking. It’s a template that has continued to serve the tabletop RPG ever since.

However, such a seemingly simple setup belied the game’s complexity, as the rulebook contained a wealth of detail that, if you were to enjoy the game to its fullest, had to be mastered by at least one of the players.

This player was invariably the Dungeon Master, the one in charge of describing what the others could see and hear, as well as enforcing the rules of the game. In many ways, the experience of playing Dungeons & Dragons stood or fell on the abilities of the Dungeon Master.

As well as having a solid grasp of the rules, they also had to be able to convincingly conjure up a fantastical land of sword and sorcery.
A land where danger and excitement were ever-present and where death’s chill breath whispered amongst the leaves of trees in dark, forbidding forests, forever stirring the cobwebs in a multitude of dank and abandoned tunnels. (You see you blinkered fools of yesteryear?! I’d have made a bloody great Dungeon Master if you’d have just let me get my hands on the sodding rule book!)

With all of this in place, sitting down with a group of friends to embark on a quest that would lead to who knows where, soon became an exciting and compelling experience for millions.

As the popularity of Dungeons & Dragons grew, it led to the emergence of several distinct but related gaming cultures. The first of these was the sudden growth of the tabletop RPG industry. New publishers began to take advantage of this burgeoning subculture and its appetite for adventure, with some early notable examples being Tunnels And Trolls (the second RPG to appear on the market after D&D), Traveller (an early science fiction-based RPG) and Runequest (a game that introduced a more realistic combat simulation system by making it possible for powerful characters to be killed by weaker ones with a lucky throw of the dice).

A market also soon developed for the more casual gamer, those who had always secretly fancied the idea of being a Wood Elf but couldn’t be arsed putting in the time needed to master the intricacies of many of the established RPGs. Such gamers would find a home in the worlds of boardgames such as Hero Quest, Space Crusade and the Warhammer series.

All hailing from the UK based company Games Workshop, these titles had more accessible game mechanics and rules, as well as visually appealing game boards, accessories and figures that players could paint and customise to their own liking (I still have a blue bearded dwarf somewhere that looks like the bastard child of Dame Edna Everage and Timmy Mallet).

Other noteworthy developments that occurred in the early 1980s were interactive fiction, play-by-mail RPGs and card games such as Magic: The Gathering. The Fighting Fantasy series of books by Steve Jackson and Ian Livingstone were ideal bedtime material for many a fantasy obsessed adolescent, including yours truly. But it says much about my fear of being outed as a role player by my sister that titles such as City Of Thieves, Island Of The Lizard King, and Talisman Of Death, were all hidden underneath copies of Razzle and Mayfair lest my secret shame be discovered.

In these stories (the FF books, not the girly mags), you assigned your character basic attributes such as skill, stamina and luck, and then progressed through the story by choosing which page to go to when presented with a choice. There were frequent battles which were decided by the roll of a dice and, of course, you could create your own save point with liberal use of a book mark. In truth, they were the most basic of RPGs, but hugely popular, and are still published today.

All of these developments were heavily influenced by Dungeons & Dragons and all, to a greater or lesser degree, brought the experience of role playing to new audiences. But it is in the world of videogames that some of the biggest influences have been felt since the 1970s. Some of the first appeared on mainframe computer systems pioneered by American universities, making them the first examples of worldwide networked multi-player RPGing.

They also incorporated many of the D&D role-playing features that we’re familiar with today, such as multiple characters, equipping items, and assigning points to various character attributes. Technically, they were rather accomplished, but graphically they were extremely primitive, with text characters sometimes used to represent the monsters you would encounter within. Permission is therefore granted to readers to look back at such titles as Dungeon, Rogue and Moria from the smug confines of 2011 and point and laugh.

Such games paved the way for the first commercially successful series of computer RPGs, in particular the Ultima and Wizardry series. Beginning in 1980 and heavily influenced by Wizardry, the Ultima games spanned a period of almost 20 years, and soon became renowned for establishing what gamers came to think of as an RPG (not least in terms of what one looked like with their distinctive use of tiled graphics). Permission to point and laugh NOT granted.

One of the most memorable innovations came in 1985’s Ultima IV: Quest Of The Avatar, a game I would have happily eloped with at the time. Usually when establishing characters, you would assign points to various attributes and skill sets etc. However, what Ultima IV did was ask you a series of questions and subsequently shape your character according to the moral leanings of your responses. This could make all the difference between starting the game as a shepherd or a druid, for example. It was a revelation.

A further leap came that same year with the release of The Bard’s Tale, a hugely popular RPG that also bore a couple of sequels. Visually, it was a step up, with its animated colour graphics, but was also comparatively simpler to get to grips with than earlier titles - its pick up and playability enhanced by a game world with towns that you could explore, serving as more than just places to buy equipment (So the next time you’re casually sauntering around places like Ferelden in Dragon Age: Origins, spare a thought for The Bard’s Tale).

Throughout the next decade, party-based RPGs such as Phantasie, Questron and Rings Of Zilfin incorporated fresh elements such as cut scenes, mini games and an increased number of combat commands. All released as part of the Gold Box series of RPGs from Strategic Simulations Inc (the BioWare of the 80s), they were notable for their wonderful ‘It’s all kicking off’ approach to combat, with the sheer variety of attacking options, as well as the length of some of the encounters, all meaning players had to be on their toes or they were going down.

By now, all games were beginning to make significant leaps in their presentation, but the Debbie Gibson of RPGs burst onto the scene in 1987 in the form of Dungeon Master.

Unlike Debbie Gibson herself (cue Google image search), Dungeon Master’s charms have faded with time, but in the late 1980s, they were both responsible for many an outbreak of teenage excitability and more than the odd sleepless night. Its combination of 3D graphics with a first person perspective was gob smacking, and its influence can clearly be seen on titles such as Eye Of The Beholder, The Elder Scrolls series and the more recent Fallout titles.

The mid-1990s saw the arrival of Diablo and Baldur’s Gate, two franchises that were largely responsible for reviving a genre that had begun to stagnate somewhat (at least in the Western market). Diablo is especially significant for its support of multiplayer, both on local area networks and over the internet, a factor that helped to ensure the series’ longevity.

Baldur’s Gate, meanwhile, was arguably even more popular - a sleek, sexy, head turner of a game that is the direct ancestor of Dragon Age: Origins.

Like the latter, it played out in real time, featured fast-paced battles and outcomes that depended hugely on which players you recruited to your party, as the potential for betrayal and skulduggery was ever present. It also featured a deeply involving and nuanced storyline, something that the Final Fantasy series had been instrumental in introducing to the Western RPG culture.

In fact, for many console owners, Final fantasy VII will loom large in their experience of RPGs, as it was responsible for opening the eyes of many console gamers to a genre that had enjoyed a devoted fan base among PC owners for years. And thanks to developments in optical disk storage for console games, these gaming worlds would soon provide environments that were comparable to the size of those found on PCs, worlds that could offer not just the original storyline but additional ones courtesy of expansion packs and downloadable content.

But as RPGs moved into a new century, it is worth remembering that, despite advances in gameplay, presentation and size, the rule systems of many computer RPGs were built on those devised and developed for tabletop games. Neverwinter Nights (another predecessor of Dragon Age), for instance, was one of many to be based on the d20 (third edition) system of rules for Dungeons & Dragons.

Today, the definition of what constitutes an RPG has never been more fluid. Online MMORPGs such as World Of Warcraft are styled very much in the original D&D tradition, although they're played less for the purpose of accomplishing specific storylines and more for the interaction players can have with others online.

Console RPGs, such as Mass Effect and Fallout 3, continue to find an audience, and have combined traditional RPG ingredients with more visceral gaming elements such as those found in the first-person shooter.

The original Dungeons & Dragons, now in its fourth edition, continues to find an audience worldwide. And, perhaps, thanks to some of the changes that have taken place over the last 30 years, the role players of today feel just that little bit more secure in professing their love for these wonderful worlds of escape, without fear of ridicule or falling prey to a sudden attack of the grundies.

Dragon Age II is released on March 11th 2011, on PC, Xbox 360 and PlayStation 3.

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Dinner For Schmucks DVD review

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Dinner For Schmucks DVD

Paul Rudd and Steve Carell star in the comedy Dinner For Schmucks. Here’s Ryan’s review of the film’s DVD release…

There are two striking things about Dinner For Schmucks: eyes and teeth. A film that appears to trip all over itself in an effort to be entertaining and amusing at every turn, Dinner For Schmucks (directed by Jay Roach, a specialist in unsubtle comedies such as Meet The Parents and the Austin Powers movies) infuriates almost as much as it entertains.

The cast, in comedy terms, is stellar. Steve Carell and Paul Rudd, last seen together in Anchorman and The 40-Year-Old Virgin, team up once again, and are joined by Jemaine Clement and Kristen Schaal (both fantastic in Flight Of The Conchords), Zach Galifianakis (The Hangover), while The IT Crowd's Chris O'Dowd shows up as a blind fencing champion.

Rudd plays Tim Conrad, an ambitious financial executive whose chance of a promotion comes in an unusual form. Having impressed boss, Lance Fender (Bruce Greenwood), with his business acumen, Conrad's invited to an executive's ‘dinner for idiots', in which the firm's high flyers each bring along the most eccentric misfit they can find. The exec judged to have brought along the most bizarre guest is crowned the winner.

Initially reluctant to accept his invitation, Conrad changes his mind when he accidentally drives into Barry Speck (Steve Carell) in his Porsche. A worker for the IRS, Barry spends his spare time making dioramas out of dead mice (less macabre than it sounds), and Tim immediately realises he's found his dinner guest.

What follows is a brisk, largely physical comedy that only fitfully comes to life. Most of the scattershot laughs are derived from Speck's clumsiness, and how it clashes with Conrad's clean-cut, ordered way of life.

Speck's dim-witted ineptitude brings about one disaster after another. Conrad's back is put out of line within minutes of their first meeting (why do bad backs feature so heavily in comedies?), an insane ex-girlfriend is summoned up, and a Porsche is slowly destroyed, like the luckless car in The Big Lebowski.

Schmucks' great cast is occasionally ill cast or underused. David Walliams is bizarre as a vain Swiss billionaire, while Kristen Schaal, despite some great improvised lines, is relegated to a flimsy secretary role. Jemaine Clement is better suited to his role as an oddly disturbing artist, however, and Zack Galifianakis is perfect as a smug tax auditor with a dubious talent for mind control.

Carell and Rudd, meanwhile, are an engaging enough double act, with Rudd's growing irritation playing off well against Carell's childlike eagerness to please.

Sadly, Schmucks' writing frequently lets both the cast and premise down. Carell's character is particularly muddled. He's intelligent enough to hold down a job, and artistic and imaginative enough to create the rodent dioramas that prove to be the highlights of the film. Despite this, he's frequently portrayed as an imbecile, easily duped and apparently incapable of using a computer.

The tone of the film is similarly confusing. Jay Roach frequently goes for brash, broad humour, whether it's a roaring ex-girlfriend smashing up a sports car or a Steve Carell falling through a glass set of shelves. Despite this, it's the film's quieter, more whimsical moments that work best. When Carell's acting rather than mugging, such as a great scene where he describes his break-up with his wife, he's both funny and moving.

Carell's concluding dinner speech, where he uses his collection of dioramas to tell a story of hope and dreams, is perhaps the film's most well constructed scene. It's not long, though, before the mayhem begins again, with all its rolling eyes and flashing teeth.

Dinner For Schmucks is a fun, undemanding comedy, therefore, with perhaps too much emphasis on pratfalls and predictably cringe-inducing scenes of awkwardness. It's not in the same league as Carell and Rudd's best film together, Anchorman, or as consistently funny as The 40-Year-Old Virgin, but it's nevertheless worth a watch, if only for the whimsical mouse dioramas.

Extras

The DVD comes with a few extras, including a 'we had a great time' 'making-of' featurette, and some deleted scenes (which probably deserved to be trimmed out, if we're honest).

The 'Schmuck Ups' featurette is far better, combining outtake material with alternate versions of some of the improvised scenes.

Feature: 3 stars
Disc: 2 stars

Dinner For Schmucks is out now and available from the Den Of Geek Store.

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Chuck season 4 episode 12 review: Chuck Versus The Gobbler

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Chuck Versus The Gobbler

Chuck returns to form when he takes on the Gobbler…


This review may contain spoilers.

4.12 Chuck Versus The Gobbler

I've been generally disappointed with season four so far, but The Gobbler episode was really good on a number of important levels. A good Chuck episode can either go for a degree of insanity, or, as in this case, actually plug together a tight dramatic narrative, and inject some dry humour along the way.

Very early on this story impressed me with some of the character dialogue and interaction, a major notch up from some of the low points we've seen so far this season. Well scripted characters make the whole thing much more interesting, and it certainly made Timothy Dalton seem less hammy than his previous outings on the show.

But some of the Morgan pieces were also excellent, like he's running an inner monologue on events, without realising he's speaking it out loud.

The Gobbler of the piece is Volkoff's top bodyguard, infamous for eating his victims, and the man Sarah is sent to extract from prison to prove her allegiances have changed.

The whole prison sequence is played heavily for laughs, and for the most part, they pull it off. The only bit that seemed very odd was the part where Sarah, dressed in a catsuit and boots, enters the canteen and manages to make fifty-plus hardened criminals walk away by asking them what they're looking at! Really. Only on TV.

But the best laughs, for my mind, went to the Awesomes this week, with the conundrum of naming their unborn child. The name Ellie comes up with is incredible, as are Devon's attempts to dissuade her from using it. The Buy More scenes surrounding this plot element were incredibly brief this week, but no less exceptionally funny.

Their ultimate choice of name has plenty to do with the TV shirt of Mogan's that Alex is wearing when she appears, if you get the reference.

But what made it a stand-out exercise was the dramatic twist, that I'm not going to spoil, in latter part of the show, where things moved smoothly from the light hearted Chuck mode into a much darker spy narrative. I loved this Alias-style addendum, as it made you wonder how close they got to actually killing a main character in what's essentially a comedy.

Overall, this was prime Chuck, cut from the choicest sections, and forgetting the prison sequences, it was all glued together reasonably seamlessly.

While Linda Hamilton hasn't proven to be someone I'm eager to see each week, Timothy Dalton has been excellent, and underpins a level of performance that the show can appreciate.

Last week, I alluded to the idea that this season of Chuck might be the last one, which, given that it wasn't a certainty that it would be back after the first season, seemed not an unreasonable thing to say. Yet, since then, show co-creator Chris Fedek gave an interview that he's "optimistic" that it will happen should NBC agree. Given what little else this channel has to offer currently, it's certainly not beyond the bounds of possibility.

Next week, we get what was originally planned to be the season (and show) finale, before NBC asked for the back 11 episodes, so I'd expect some real fireworks in Chuck Versus Push Mix.  

Read our review of episode 11, Chuck Versus The Balcony, here.

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29 possible titles For Con Air 2

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Con Air

We set our Twitter followers a challenge: could they come up with a title for the proposed Con Air 2? Turns out that yes, they could…

Yesterday, on the Den Of Geek Twitter account (which you can find at www.twitter.com/denofgeek), we started asking, after we'd had too many coffees, for suggestions of a title for the possible Con Air 2 that we talked about yesterday. And it seems a pity to restrict some of the ideas that arose to just Twitter.

So, if you're having the same kind of caffeine overload as us, you might just appreciate some of these...

"I'd like it to be about a spelunking trip gone wrong. Con Cave" - @jdalmas

"A spelunking sequel could also be called Con-Descending" - @Badmoviepolice

"Meet a sinister con with a penchant for confusing puzzles in Con Vex" - @CosRyan, also suggested by @perception101 and @is_jon

"Nic Cage stuck in a car with the climate control stuck on. Air Con" - @ryanlambie

"It could be set in an electrical substation. Con-Fused" - @mightytonka

"Maybe it could be loosely based on some book? Con Text. Then we'd always know where we are" - @jammymissj

"How about a sequel involving them going on a holiday to Greece? Con Crete" - @AndyMc_

"Nic Cage stuck on the Tex-Mex border with a load of criminal cattle. Con Carne" - @JoeHullion

"Nic Cage reprises The Rock car chase during rush hour. Con Gestion" - @nevskyp

"A poet con. Con Verse" - @Gaz_1

"A story about a well constructed plotline: Con Sequential" - @KevinPocock

"Low ranking police office becomes a hero while negotiating a hostage situation in a barn. Con Stable" - @ianashworth

"Nic Cage celebrates the success of the first Con Air - Con Gratulations" - @MattEdwards83

"A prison transport goes down over South America. Chile Con Carnage" - @IanSanders1981

"Something about prisoners on a camping trip: Con Tented" - @T2m3r1ty

"I hear they're bringing in the writers of Yes Man and calling it Con Cur" - @batmandrw

"How about a nice love story. Con Sensual" - @nh0jj0hn

"I'd like to see something more emotional and less macho than the last effort. Con Tender" - @TheSlay

"Nicolas Cage in a wacky sex comedy. Con Dom" - @hollywoodron

"Sequel to be only thirty minutes long. Con Densed" - @jonathangard


"The prisoners think about turning over a new leaf in Con Templative" - @GCDB

"Nicolas Cage in Con Air 2 - Con Tinued" - @mattsouthcot

"Nic Cage has to spend a short amount of time co-existing with criminals of the same age. He is Con Temporary" - @ricbradley

"Two siblings need to convince lawyers they're Siamese twins so one can escape a murder charge. Con Joined" - @archaeologyBoy

"Nic Cage crossdresses to portray John Cleese's ex-wife and Fawlty Towers star in Con-nie Booth" - @enticknet

"Nic Cage starts working on the large Hadron Collider in Con CERNed" - @DazzaSchofield

"Urban remake: Def Con" - @Crow_T_Robot

"What about the cautionary tale about dealing with cons, Con Tact?" - @geeky_vixen

And how about crossing Con Air over with another, er, ‘classic' 90s movie, in "Con Go" - @Infamousslogan

Now, if anyone has had a particularly sizeable amount of coffee and wants to try spinning one of those out into a spoof movie poster, our e-mail address is geekcontent@gmail.com.

Bonus points for getting a "Get The Bunny Back Out Of The Box" tagline on there...

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Latest pictures from the Spider-Man shoot

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Spider-Man

Andrew Garfield is swinging around as Spider-Man, in the latest photos from the shoot of the superhero reboot…

Currently filming on the streets of Los Angeles is the reboot of the Spider-Man franchise, starring Andrew Garfield and Emma Stone. And given that the film is shooting out in the open, that means that lots of snaps are being taken of the shoot. Such as this latest collection, which have appeared at On Location Vacations. They see Spidey in swinging action, and you can click on any of them to make them bigger.

The film itself arrives in the summer of 2012.

On Location Vacations

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First poster for Duncan Jones’ Source Code

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Source Code

The man who made Moon gets ready to send his latest feature, Source Code, into the world. And look! Here’s the poster for it!

Appreciating the fact that the running Jake Gyllenhaal in the middle of this looks as if he's had a Photoshop touch-up, this new poster for Duncan Jones' intriguing-looking Source Code still looks interesting (if a bit odd).

It's premiered over at Yahoo!, and the film itself isn't too far away now, with a release date set for 1st April. Looking forward to it...

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What’s Sam Raimi up to with The Evil Dead?

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Evil Dead

Is the long-mooted Evil Dead IV finally coming? Or is there a remake on the cards?

It's little secret that Sam Raimi has long teased a fourth instalment in the Evil Dead series, but rarely has there come a time when it's looked close to him making it. He's chatted a few times about how progress is being made slowly with a script, but the magical call to Bruce Campbell doesn't seem to have come just yet. And we fear it might just be one of those projects that we want, but never get to see.

However, there may be a glimmer of light. In a new interview with producer Rob Tapert over at Freep, he reveals that he and Raimi are chatting about a screenplay for the fourth Evil Dead adventure. "It's possible. We're looking at a script this month," he said.

Are you ready for the worrying bit, yet? Tapert continues thus:

"What's interesting about Evil Dead is very few people saw it in the format we made it for, which is for the theater. ... I think Sam wants to embrace the ultimate experience in gruelling terror and see it remade for a proper theatrical experience."

You saw the word in there, didn't you? "Remade"? Here's hoping that's just a turn of phrase, as we suspect it might be, and that there's genuine progress afoot on a new Evil Dead sequel. We still wouldn't bet a fat lot of cash/coffee/cake on it, but what's the world without a little hope?

For now, we wait to hear what Mr Raimi has to say on the matter...

Freep

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Leonard Nimoy returning to Fringe?

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Fringe: Momentum Deferred

Back in season two of Fringe, Leonard Nimoy’s appearance was said to be his final work as an actor. But it looks like Nimoy might be on his way back for more…

Back when Leonard Nimoy last appeared as William Bell in Fringe at the end of season two of the show, he said at the time that he was calling time for good on his acting career.

With a return role in JJ Abrams' upcoming Star Trek sequel unlikely, season two was set to mark Nimoy's last appearance as William Bell, too. However, there may be a few changes there. For Nimoy has said that he may now be returning as Bell in future episodes of Fringe.

There had been rumours that he'd be returning to the show, but some sort of confirmation appears to have come via Nimoy's Twitter feed, where he wrote "Plans developing for a William Bell return to Fringe. Stay tuned."

Stay tuned we certainly will, and we'll bring you more news on this as we get it, and you'll find the tweet here.

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Behind the scenes shots of Ghost Rider: Spirit Of Vengeance

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Ghost Rider: Spirit Of Vengeance

Nicolas Cage is returning in Ghost Rider 2, and a series of images from the production have now been released…

We seem to have spent a fair amount of this year already talking about the mighty Nicolas Cage, and with Drive Angry 3D just around the corner, there's going to be more to come. But here, we're nattering about one of his 2012 projects, the in-production Ghost Rider: Spirit Of Vengeance.

It's fair to say that this is a project that's split people quite a lot. There's a school of thought that says that Ghost Rider was an absolute hoot, and the idea of a sequel, being done by the directors of Crank, is what gleeful cinema is all about. And then there's another that suggests the Ghost Rider movie is a load of bobbins, and that the sequel is not a welcome one.

Whichever side of the fence you fall, what we have for you here won't persuade you otherwise. For, on the production's Facebook page, a series of shots from the making of the movie have appeared. We've got a selection for you here, and if you want to view the rest, then you just have to click here.

More on Ghost Rider 2 as we get it...

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Why updating videogames can be a good thing

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A cheap cash-in, or a new lease of life for classic games such as The Ocarina Of Time or Ico? Ryan argues the case for updated videogames...

Hollywood has established a grand tradition of remaking films that have no need to be remade. There was no earthly reason why Hitchcock’s Psycho should have been updated, but Gus Van Sant went and made one anyway, casting Vince Vaughn in the role of Norman Bates.

Since Van Sant’s carbon copy remake appeared in 1998, we’ve seen dozens of classic films hauled out of the archive and warmed over for modern audiences. Most of the time, the remakes entirely missed the point of the original film. Jean-Francois Richet’s remake of John Carpenter’s Assault On Precinct 13 captured none of the original’s rising sense of claustrophobia. George Sluizer’s unforgettably horrible 1988 thriller, The Vanishing, was subjected to a redundant Hollywood treatment five years later, which tacked on a gratuitous happy ending.

Videogames, meanwhile, are a rather different proposition. They’re bound to the limitations of technology more than any other entertainment medium, and while there are some videogames that are perfect in their retro simplicity - I defy anyone to improve on the pared-back perfection of the Galaga arcade machine, or Chaos on the ZX Spectrum, or Super Mario on the NES - there are others whose mechanical perfection could, perhaps, benefit from a bit of high-definition polish.

Take The Legend Of Zelda: The Ocarina Of Time, for example. I still have my original N64 copy from 1998, carefully stored away in its minimal black box. It’s years since I’ve played it, but there are entire sections that still linger in my mind.

I’ll never forget the first time I caught sight of the sun rising over Hyrule Field, and fully comprehended the size of the world Shigeru Miyamoto and his team had created. It was a world of genuine wonder, that changed with the rise and fall of the sun. Few games before or since have managed to create such a sense of discovery and delight.



Looking back, it’s hard to believe that Ocarina Of Time represented Link’s first foray into 3D gaming. Miyamoto rightly took his time over the game’s production, and it’s remarkable to note just how much he got right - so right, in fact, that the 2006 Zelda title, Twilight Princess, followed almost the same template as Ocarina, with remarkably similar controls and graphics.

Despite Ocarina Of Time’s assured place in the history of truly great videogames, I fear that some of those cherished memories I hold of Hyrule and its inhabitants would vanish if I were to return to the game for another play through. Time can do much to erode the magic of videogames. Just as that other N64 classic, GoldenEye, no longer feels quite so violent and exhilarating as it did back in the 90s, it worries me that, if I fired up the Ocarina cartridge in 2011, my recollection of Hyrule as a rich, detailed, magical world would be blown away like cobwebs on the breeze.



I’ve never returned to Fumito Ueda’s PS2 classic Ico, for the same reason. Ten years ago, that game’s sprawling, mysterious castle was a place of wonder and continuous astonishment. Vast spires towered up into eerie mist, and crumbling stone walls provided a backdrop for a remarkably heartfelt story of friendship and loss.

If I were to play Ico again, would it be possible to relive those same moments, and feel those same emotions I did all those years ago? Time and technology has moved on. We have HD televisions now. Faster computers and consoles. Bigger games. More detailed characters. The games have changed, and so have I.



Nobody recognises the potential of these classic games more than their respective publishers, Nintendo and Sony. Nintendo, in particular, is no stranger to rooting out classic games from its back catalogue and re-releasing them - whether they’re old 8-bit titles for sale on the Wii’s Virtual Console, or the expensively repackaged Super Mario All-Stars, which appeared on the Wii last year.

In the case of Ocarina Of Time, Nintendo is giving the game an updated re-release for the forthcoming 3DS. Not only will it take advantage of the handheld’s 3D capability, but it will also feature higher-resolution textures and more detailed characters.

Similarly, Sony is re-releasing a high-definition version of Ico for the PS3, along with its spiritual sequel, Shadow Of The Colossus. From what I’ve seen so far, they look beautiful.



So while I’ve been consciously avoiding both Ico and Ocarina Of Time for many, many years, perhaps these new, updated versions will allay my anxieties. With a little HD enhancement, maybe the magic I experienced when I first played them will be retained.

While updating a movie can frequently wreck what was wonderful about it in the first place - and let’s face it, an unsympathetic update of a videogame can be just as damaging - what Nintendo and Sony have undertaken with Ocarina and Ico could, if done well, introduce these remarkable games to a new generation of gamers who never got to try them a decade or so ago.

And for those of us who already have already explored Ocarina’s Hyrule or Ico’s monumental citadel, these updates could bring those cherished memories bubbling joyously back to the surface.

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Trailer arrives for Call Of Duty: Black Ops: First Strike DLC

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Call Of Duty: Black Ops: First Strike

Anxious to get your hands on the five new maps contained in Black Ops’ forthcoming First Strike DLC? You can see a new preview trailer here...

The sinister tones of the Rolling Stones’ Gimme Shelter heralds the arrival of the trailer for Black Ops’ latest map pack, First Strike. The pack features five new environments, all with the same Cold War theme as the game itself - there’s Berlin, Stadium, Discovery, Kowloon, plus a new zombie-infested level, which goes by the name of Ascension.

It’s the zombie map that most of us are most keen to get our hands on, I suspect, and the one contained in First Strike - which appears to take place inside some kind of Russian science facility full of the undead - looks like properly violent, sinister fun.

First Strike
is due for release in the UK on Tuesday 1 February, and will arrive on Xbox 360 for the typically hefty sum of 1200 MS points. PS3 and PC versions have yet to be announced.

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Outcasts episode 1 spoiler-free review

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Outcasts

We've seen the first episode of the BBC’s brand new high concept sci-fi series, Outcasts. But does it kick the show off with a bang? Here’s our spoiler-free review...

The future. Much of Earth's population has blown itself to pieces in some sort of nuclear/environmental/cooking catastrophe, and the remaining survivors have taken off across the other side of the universe, eventually settling on the far-flung planet Carpathia.

So begins the first episode of Outcasts, the new, high-concept science fiction series commissioned by the BBC. Liam Cunningham stars as President Richard Tate, the conflicted, exhausted looking leader of the planet's community of survivors, while Hermione Norris plays doctor Stella Isen, forced to leave her husband and daughter behind on Earth.

As the show opens, the mood among the colonists is grim. A craft carrying a fresh wave of survivors is closing in on the planet, but its shields are low and the chances of it surviving the descent into Carpathia's atmosphere aren't high.

Meanwhile, there's growing unrest among the colonists on the surface. As Tate declares a ban on all firearms, maverick hero Mitchell Hoban (played by Battlestar Galactica's Jamie Bamber) is quietly planning to form a break-away community elsewhere on the planet.

Going for the terse mood and slow build up of the rebooted Battlestar Galactica, Outcasts' roster of characters spend much of their time staring bleakly into monitors and handsets, or engaging one another in quiet conversations pregnant with drama. Like the cosy writings of John Wyndham, Outcasts' is a distinctly British, middle-class vision of a society on the brink of collapse. Young boys repeatedly quote poetry by William Blake, while Stella talks wistfully about her happier life back on Earth, where she enjoyed seeing La Traviata.

There are, however, hints throughout of the colony's dark, turbulent history (and it's immediately apparent that President Tate has been forced to make some grim decisions in his time), and suggestions, too, that tensions will escalate considerably in future episodes.

Outcasts' premise is undoubtedly filled with intrigue, but this first episode does surprisingly little to quicken the pulse.

At the same time, it's important not to write off Outcasts too hastily. It's clear that Richards is going for a series that builds up its drama steadily over multiple episodes, and it's possible that, as its characters grow in familiarity and depth over the coming weeks, we'll come to care more deeply about their fate.

At the screening I attended, a lengthy teaser reel gave a better flavour of how the rest of the run will pan out, and appears to suggest that Outcasts' pace will pick up in future episodes.

Outcasts is set to premiere on BBC One in the next month or so. When we have firm transmission details, we'll pass them on.

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Lights Out episode 3 review: The Shot

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Lights Out: The Shot

Is Lights Out the best new TV series of 2011 so far? Paul certainly thinks so. Here's his review of episode 3...


This review may contain spoilers.

3. The Shot

Lights Out is now officially on a hot streak, following up two solid introductory episodes with the first truly great one in The Shot.

After the violent conclusion to last week's episode, it would have been safe to assume that The Shot would carry on the gangland storyline and perhaps shed some more information on the shadowy Brennan, who appears to be pulling strings that will embroil Lights, both into his own criminal empire and back into the fight game.

However, in this episode, Brennan was largely a nonentity (with the exception of a brief but key moment where we are reminded of how deep and far-reaching his political influence is), as we focused on the main players in Leary's Gym, manager Johnny, coach Pops, contender Omar, and, of course, Lights himself.

A prevalent theme in this episode, and I suspect in the series as a whole, is how damaging and powerful the influence of the male ego can be. In The Shot, all of the extended family of Leary's Gym are guilty of reckless acts, driven by a crippling fear of failing or appearing weak, and as a result, by the end of the episode we find them all teetering on the precipice of total ruin.

Pops, father of Lights and Johnny, is putting in dangerously long hours at the gym training super-middleweight contender, Omar, and is even avoiding his medication in an attempt to stay focused. His health problems are surely going to leave him susceptible to stress, and it's safe to say that, if Lights and Johnny continue along the same path, there will be a whole load coming his way in the near future.

Johnny, meanwhile, is charged with making Omar's title shot happen, and he throws everything he has at the sax-playing, ice cold boxing promoter, Barry K. Word (played by another familiar face for Wire fans, Reg E. Cathey), in an attempt to get the fight, including deception, flattery, bribery, and begging. He even uses his now established reputation as a swordsman to pump Word's secretary for potentially useful information.

Johnny does end up getting his fight in the end when he manages to cut a deal, but at what cost to Lights, the gym and himself?

Omar himself is blessed with raw talent, but is incredibly vain and arrogant, not to mention distracted.  There's a nice running gag about his crew and his attempts to rap his entrance music. Not only that, but he's been doing meth in order to lose weight in time for the bout.

Lights does his best to drum the vanity out of him, and delivers a truly awesome monologue to the cowering fighter in a darkened broom cupboard ("All you have is what's in this room."),that provides one of the most entertaining moments of the series so far. At first, this works, as we see a more focused Omar under Lights' tutelage in the first (but surely not the last) training montage of the series.

But, as Omar finds his way into the fight, his arrogant spirit gets the better of him, as he gets unceremoniously knocked out in the final round, leaving the financial future of Leary's Gym in the balance.

As for Lights himself, he is still adamantly against a return to boxing, shooing nemesis ‘Death Row' away from his house when he shows up to taunt Lights with his own championship winning gloves. However, after a genuinely sweet scene between Lights and his family on his birthday, we see him lying awake next to his sleeping wife, disturbed and distracted, the championship fight in the next room calling to him.

His eagerness to return to the fold is consistently simmering underneath his otherwise idyllic family life. This is demonstrated with some inspired pieces of editing. Firstly, when Lights, rapping on his daughter's bedroom door, is rapidly intercut with flashes of Lights' violent encounters, literally, his greatest ‘hits'. Then secondly, in an extended end sequence where Lights' family birthday party is intercut with the build-up to the title fight.

While The Shot took us out of the main narrative in the sense that we didn't get any more of the criminal plot, it did a great job of demonstrating the desperation of Lights and his family, and really increased the sense that the noose is tightening around them all.

When Lights chastises Johnny for letting Omar do meth under his watch, Johnny replies, "Lie, cheat, steal. I don't give a shit. We just have to survive now." If he's saying that in episode 3, it's clear that we're headed to some dark places with these characters, which is going to make Lights' inevitable return to the ring even more redemptive power. It's much more interesting and believable that he will be heading back to the ring as a combination of a last resort to a desperate situation and an innate, primal need to fight.

I really have no complaints with The Shot, and Lights Out as a whole, so far. The writing, direction, plotting, editing and acting are all first rate. Holt McCallany continues to anchor the show with a great performance, doing some wonderful facial acting in the episode's quieter moments that really sell Lights' inner turmoil.

Also, showrunner, Warren Leight, is doing a great job of guiding us through a story, that could easily turn trite and clichéd, in a way that snaps with verve and confidence.

Put it this way, if you're a fan of the good stuff (Breaking Bad, The Wire, The Sopranos, and The Shield), you'll find plenty to enjoy here. It's the best new TV series of 2011 so far.

Read our review of episode 2, Cakewalk, here.

Follow Paul Martinovic on Twitter @paulmartinovic, or for more babble check out his blog here.

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Bane: the man who broke Batman

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Bane

With Tom Hardy set to play Bane in the forthcoming The Dark Knight Rises, Seb provides a history of the antagonist who infamously broke Batman...

The announcement that Tom Hardy is to play Bane in the upcoming The Dark Knight Rises raised eyebrows among a number of comics fans. For those familiar with the character, it raised all sorts of questions about just how he and his story would fit into the established Chris Nolan Bat-verse. But for many, the question was a simpler one: just who is Bane, anyway?

Bane was created by writers Chuck Dixon and Doug Moench and artist Graham Nolan, in 1993 for one very specific purpose, to destroy the Batman. DC editorial had in mind to craft a huge, status quo-changing ‘event' story (designed to boost public interest in the character, and make readers appreciate him in his absence), much as they had done with The Death of Superman the year before. And, just as with that story's Doomsday, it was decided that the main antagonist would be an entirely new creation.

The man that was created to break Bruce Wayne's back, putting him out of action for about a year's worth of stories, shared more in common with Batman than might initially have seemed apparent. Specifically, his creators intended him to be a ‘dark mirror' of the 30s pulp character, Doc Savage (most notably demonstrated by the haircut and costume, designed to evoke the widow's peak and ripped shirt of James Bama's famous Savage covers of the 60s, though where he got the luchador mask is anyone's guess), who, himself a figure of the ‘ordinary man trained to peak of human perfection' archetype, is a clear antecedent of the modern-day interpretation of Batman.

This may come as a surprise to those who only know Bane from his portrayal in the ghastly 1997 film Batman & Robin, where he was a near-mute, bulked-up henchman of Poison Ivy's, with about the only characteristics drawn from the comic version being the costume and the use of the 'venom' drug to enhance his strength and physique.

In fact, Bane was intended to be Batman's match, not only physically, but mentally, as detailed in the Vengeance Of Bane one-shot (January 1993), which explained his origins in the cruel island prison of Santa Prisca. His background and upbringing turned him into a vicious, yet calculating creature of revenge, even before his use as a test subject for Venom.

Haunted from an early age by dreams of a terrifying "bat god", Bane eventually learns from a fellow inmate of the existence of Gotham City and its ‘ruler', Batman, subsequently making it his singular mission to escape, go to Gotham, and ,break, this never-seen foe.

This he does over the course of the first half of the Knightfall saga, collected in the trade Broken Bat, employing the somewhat underhanded tactics of breaking out the imprisoned masses of Arkham Asylum, leaving Batman shattered and worn down by a succession of encounters with the likes of Killer Croc, Scarecrow and the Joker.

Finally, with his enemy's resistance at its lowest, Bane breaks into Wayne Manor and overwhelms Batman in a remarkably one-sided fight, before opting to shatter his spine across his knee, declaring that to 'break' him is far more humiliating than simply killing him. This done, he declares himself the new ‘king' of Gotham.

His reign is short-lived, however, as armour-clad, ultra-violent stand-in, Batman Jean-Paul Valley, delivers a monumental kicking of his own.

Bane's departure from the narrative of Knightfall, which in its final act had no further use for him, moving on to the confrontation between Valley and a miraculously recovered Wayne, really should have been the end of his gainful employment as a character.

But, of course, this is comics, where no idea is left to die if it can be dredged up at a later date, and Bane would spend the next decade making assorted comebacks, as a succession of writers struggled to decide between them whether he was an out-and-out villain, a tortured antihero set on redemption, or something in-between.

His first reappearance, in 1995, should have been the one that set the tone. Escaping from prison just in time to encounter Bruce Wayne back in action under the cowl, he'd renounced Venom and set about destroying its distribution channels, claiming it to be responsible for his prior crimes and thus, through a warped logic, pleading ‘innocence' in his new state.

This didn't last long, however, as he reverted to outright villainy upon teaming up with Ra's al Ghul and launching a plague attack upon Gotham in the 1996 Legacy storyline. This at least gave Batman the chance to finally take on and defeat the one foe that he'd never beaten, but this would just be the beginning of inconsistent, back-and-forth portrayals of Bane in the coming years.

A bizarre storyline in which he laboured under the belief his father was Thomas Wayne led to an uneasy truce with Batman, and a trip into a Lazarus Pit essentially granted him a new life and fresh start.

Yet, there were clearly writers at DC who'd only read his earlier appearances, as he would later be shown in a single panel in Infinite Crisis (2006) breaking the Judomaster's back via much the same technique as he'd crippled Batman with years earlier. Later attempts were made to correct what was clearly an editorial mistake, by retconning in his having a past history with Judomaster, but this would sum up the fact that by now, DC just weren't sure what to do with him.

Nowadays, he's a lead character in Gail Simone's Secret Six series, occupying a similar role to the one played by Deathstroke the Terminator across the years. Still in possession of a murderous past, but when placed alongside other villains, he comes off almost as an antihero, with at least some sort of strong set of ethics and morals driving his actions.

In a way, it's a surprise the character hasn't been given his own series off the back of this reinvention, although, of course, should his appearance in The Dark Knight Rises prove successful (even likely as it is to take the straight-down-the-line 'villain' interpretation of him), the chances of that may increase significantly.

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Looking back at The Monster Squad

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The Monster Squad (1987)

Ignored at the box office, 80s comedy horror The Monster Squad has since gained a devoted following. Glen takes a look back at a cult favourite...

As something of a monster-obsessed child growing up, I lapped up any kind of monster-related goodies I could get my hands on, whether it was things like Monster in my Pocket or monster-related movies or books, few things piqued my interest in the way that these little nasties could.

So, when I saw an ex-rental VHS copy of The Monster Squad offered up for sale at a local video store, I pestered my parents to buy it for me and soon discovered what would be one of my favourite and most watched movies as a child. It featured classic monsters and the protagonists were in the same age range as me. Sure, they would have been a little older and live on the other side of the Atlantic, but I identified with them instantly.

The thought process behind the film was reportedly to have been to make a kind of Abbott And Costello Meet Frankenstein for the 80s, by blending elements of comedy with the classic Universal monsters. After the film's rather intense opening sequence (well, it was pretty intense when I was a kid), we're thrown into 80s America and meet a group of preteens who are obsessed with monsters and go by the name of The Monster Squad.

Headed up by Sean (Andre Gower), the squad is completed by Patrick (Robby Kiger), Horace (Brent Chalem), the older cool kid, Rudy (Ryan Lambert), and Sean's little sister, Phoebe (Ashley Bank). The Squad soon find themselves in the middle of Dracula's plans to retrieve an amulet so that he can rule the world.

In order to help him, Dracula enlists the help of a few friends in the form of Gill-Man, Wolfman, Mummy and Frankenstein's monster. However, soon he finds that there's a spanner in the works as the Monster Squad have in their possession a copy of Van Helsing's diary and a "Scary German Guy" to translate it for them, so they can put a stop to his dastardly plan.

It's a simple setup and it's executed really well, with a great amount of attention to detail and a clear affection for the material that influenced it. I'll acknowledge that some of the performances, particularly from the younger members of the cast, aren't the strongest and the occasional joke doesn't hold up that well, but overall ,this remains a charming and thoroughly entertaining film that should prove to be enjoyable for horror fans as well as providing a great introduction to the genre for younger film fans.

Even though some of the performances aren't great, Tom Noonan does a wonderful job of channelling Karloff in his portrayal of Frankenstein's monster and Duncan Regehr, in a role that almost went to Liam Neeson, strikes the right balance between menace and camp in his portrayal of Count Dracula.

A large part of why the film holds up so well today is the quality of the creature design by Stan Winston and his team. Without exception, all of the monsters look incredibly real and it's clear a lot of attention went into their design. Obviously, having the classic Universal monsters as a starting point helped no end, but the team needed to go to great lengths not to break the studio's copyright over monster design.

There are nice touches throughout, with the Wolfman resembling Winston and the creature from the black lagoon/Gill-man and the Mummy being played by members of the creature design team. The quality of the design are of little surprise, as Stan Winston was amongst the finest talents in his profession, earning nine Academy Award nominations in his career and winning four. In the year The Monster Squad was released, he won his first Oscar for his work on Aliens.

Another strength of the film is its script by director Fred Dekker and his college friend, Shane Black, that provides a healthy mix of humour and horror that's paced to near perfection, as there's never a dull moment in the film's runtime.

Black would, of course, go on to be one of the hottest screenwriting talents in Hollywood, and at one time, the highest paid, earning a staggering $4m for The Long Kiss Goodnight. Around the time he wrote The Monster Squad with Dekker, he had finished his screenplay for Lethal Weapon, which saw him effectively create one of the finest action franchises of the 80s. And whilst this is a toned down version of his original vision, it's still one that deserves attention alongside the likes of The Last Boy Scout, Last Action Hero and the magnificent Kiss Kiss Bang Bang.

Black's original vision for the opening sequence was scrapped, as it was deemed far too ambitious and would have eaten up the majority of the budget. It would have involved Van Helsing storming Dracula's castle accompanied by zeppelins and hundreds of men on horseback, which sounds incredibly bold and would have, no doubt, been excellent.

As good as the film is, though, it failed to recoup its budget upon its cinematic release and, therefore, was considered something of a box office disaster and effectively sunk director Fred Dekker's career, who, at that point, showed signs of promise on the back of making Night Of The Creeps. He would make another feature film five years after The Monster Squad, with the largely awful Robocop 3 and hasn't made another feature film since, which, in many ways, is a shame, based on how much promise was shown in his first two features.

The failings of The Monster Squad's box office performance have been directed at the poor marketing of the film and just looking at the trailers that went out in advance of the film's release, it's easy to see why. There's a strong sense that the marketing department didn't have a clear view on who the film's audience was, and seemed to try and sell it as a kind of Ghostbusters-style film, which, quite frankly, it isn't. Sure, it has horror themes and moments of comedy littered throughout, but I'm sure those involved would admit that it's nothing like the aforementioned comedy classic.

Still, despite the poor performance at the box office, the film has a sizeable cult following and is slated to be remade. I have mixed feelings about the proposed remake. In a way, it would be great to see someone shoot Black's original vision for the opening scene, and if it's marketed well, it could expose more people to the original, as well as the classic monster movies.

On the other hand, however, it's a Platinum Dunes production and their track record for remakes is far from stellar. Either way, I, along with all of the other fans of this movie, will always have the original to return to.

For UK fans of the film, I can highly recommend getting a copy of the import Blu-ray. Great work has been done on the print, with both the picture and sound being the best I've experienced from the film (although my only other copy was an ex-rental VHS), and it has an excellent array of extras, with two commentary tracks (one technical and one with the cast), deleted scenes and some great documentaries, including an incredibly indepth look in to the making of the film and its legacy.

Plus, there's the fact that its region-free, and in the absence of a UK release, this is your only way to get hold of the film. Unless you're able, fittingly, to dig out an old VHS copy from somewhere...

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The Easter eggs of Disney's Tangled

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Tangled

As Tangled arrives in UK cinemas at last, Disney fans should keep their eyes peeled for a nod or two to Disney classics of old…

Off the back of its significant success in the US, Disney's latest animated feature, Tangled, arrives in the UK finally this weekend. It's a lovely film, too, and a fitting one to be the studio's 50th official animated movie.

Perhaps with that in mind, though, the filmmakers have put a few little Easter eggs and nods to other Disney movies in there. Take, for instance, the brief nod to Pinocchio in the pub scene. Or the homage to The Little Mermaid. You might even see something not a million miles away from the rose in Beauty And The Beast, too.

To find out more, we had a chance to talk to the film's directors, Nathan Greno and Byron Howard, for a detailed interview about making Tangled that we'll be running on the site tomorrow. But ahead of that, we asked the pair about the Easter eggs that they tucked away in the film for those who love their Disney movies of old.

"Well, besides that Pinoochio is hidden in the pub," revealed Nathan Greno, "in the town in the kingdom, there's this book at the bookstore, where they're looking at a book together? There's about a million things hidden in there."

"Once the Blu-ray comes out, it'll sharpen up. Freeze frame that and take a zoom around!" added Howard. That said, it's possible to see a few tips of the hat on the big screen, but you need to be sharp to spot them!

Take a look, too, at Rapunzel's tower. "On the stairs that go up," says Greno, "there's these posts on the stairs, and on each one has a symbol for a different princess. The one that you see most clearly, there's an apple at the bottom of the stairs for Snow White. And then all the way up, you'll see a slipper for Cinderella, Mermaid, a rose..."

"I think we ran out of posts in the end!" says Howard.

On the musical side, keep your ears peeled, too, because as composer Alan Menken told us, he's slotted in a musical cue from Enchanted. Want some help in finding it? Over to the man himself: "There's a two-measure, big swell, that is basically the same. I don't know if it's the same key, but it's right out of Enchanted. It's in the film, and it's almost in an analogous spot from the spot in Enchanted."

If you spot any more, do post them in the comments below...!

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